• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


This topic is now archived and is closed to further replies.


A new OS!

3 posts in this topic

this message caused me laughing
sorry...if you'd like to get into system specific programming, help out in another project, like *BSD or linux.
_no one_ is good enough to write an OS himself.



Share this post

Link to post
Share on other sites
Umm, okay.

Just a checklist, to make sure you can cover everything that an operating system requires:

A simple (!) operating system is required to:
* Run one or more processes simulaneously (MS-DOS v3 and below ran only one, but newer OSes multi-task)
* Provide a fair and efficient multi-tasking environment if multi-tasking is supported (Interactive tasks should be given higher priorities, etc)
* Manage memory for each task - a process should not have access to memory it doesn't own, but multiple processes should be able to share common code segments in memory.
* Manage I/O for each task - the OS provides the interface between the software and the hardware (Roughly speaking)
* File management - providing the correct file to a process when requested, and managing the file list as a whole to prevent fragmentation and the like.
* System security - a user should be able to access his/her files and resources but not those that are not shared and belong to other users. A system for auditing is also useful.

If you still feel up to it, the book 'Operating Systems (3rd Edition)', by W Stallings (Prentice Hall, 1995) is an exellent reference.

If you manage to work out a clean, efficient operating system that works, please let me know and I'll likely be among your customers.

Good luck,
White Fire


Share this post

Link to post
Share on other sites
I've an idea of programming a new Operating System. If everything goes right then you can say goodbye to windows DirectX, DPMI and crashes.

There's just one catch.
I don't have an idea of how to program a new OS. If someone has information (or an URL) I would greatly appreciate it.

I already know ASM so that shouldn't be a problem.


Share this post

Link to post
Share on other sites