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DirectX .X file Specs

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Im currently rewriting my game engine, making it more modular and such, and One of the things that Im enchancing is models. I fully want to utilize the .X files that directX supports. I was wondering if anyone knows (or has a link to) any information about what the .X files supports. I know it does texturing and bones, but other then that, i dont know much about it. Thanks in advance.

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Look for “X File Format Reference” in the documentation. The format itself is extensible but you can find the default data templates there.

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