Smooth Scrolling
1) First of all I use (managed) Microsoft.DirectX.Direct3D.Font.DrawText(....) for creating 2d text and change x-y parametrers for scrolling
2) I can calculate framerate as below :
++frames;
int ticks = Environment.TickCount;
int elapsed = ticks - lastTickCount;
if (elapsed > 1000)
{
int framerate = frames;
frames = 0;
this.FPS = framerate ;
lastTickCount = ticks;
}
But how can i use them together and get a SMOOTH scroll ? Or am i on the wrong way ???
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