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Smooth Scrolling

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1) First of all I use Microsoft.DirectX.Direct3D.Font.DrawText(....) for creating 2d text and change x-y parametrers for scrolling 2) I can calculate framerate as below : ++frames; int ticks = Environment.TickCount; int elapsed = ticks - lastTickCount; if (elapsed > 1000) { int framerate = frames; frames = 0; this.FPS = framerate ; lastTickCount = ticks; } But how can i use them together and get a SMOOTH scroll ? Or am i on the wrong way ???

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This topic is 4278 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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