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OpenGL Point and line thickness in an X-Plane SDK Plugin

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Hi all, A noob question, I'm afraid: Through the use of a SDK, X-Plane 8 (the flight simulator) allows the user to add 3D OpenGL graphics into its "3D World." This seems to work very well. But I have a problem: Although primitives, be they lines, triangles, cubes etc are currectly placed correctly and seem to follow the rules of projection / perspective properly, the actual thickness of the lines making up the primitives seems to remain constant regardless of viewing distance. This is most obvious when placing a GL point into the world. Help please! Many thanks, Anthony [Edited by - Prospero999 on March 26, 2006 1:23:30 PM]

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