Sign in to follow this  
kaydash

I'm going to create a game as project work!

Recommended Posts

kaydash    100
I intend to use the quake 3 source code to create a game ALONE, I will try to implement the rlights mod for quake 3 too. Suggestions, please!!! adieu!

Share this post


Link to post
Share on other sites
Andorien    139
How much programming knowledge and experience do you have? If the answer is "None" or "Very Little", you have no business fooling around with the Quake 3 engine.

Share this post


Link to post
Share on other sites
Unknone    100
Heres a suggestion. Don't go 3D for a first project. It just dosen't work. I tryed OpenGL and am currently on the road to failing miserably. I've decided to cut all that out for now and go back to 2D. You need at least a basic knowledge of console programming to get a basic feel for the language you are using and a reasonable to good knowledge of Win32 API programming. I hope I've helped.

Share this post


Link to post
Share on other sites
kaydash    100
I've actually got very decent knowledge of C. Though I'm currently working on Visual C++ 2003, I'm also studying opengl and game dev books, I still have'nt finished my work on tetris and pinball yet!!!
I have to get to work on the quake 3 source ASAP!!!!!!

Share this post


Link to post
Share on other sites
ChurchSkiz    1101
This will be good research for my new hypothesis....

I'm trying to prove that the number of extranneous exclamation points used in a post is directly proportional to the rate of failure for a project.

Share this post


Link to post
Share on other sites
Winterhell    115
if you started and didnt finished a tetris-clone,then you will go nowhere with that 3d engine.It may seem extremely easy(and indeed it is,I can make it for several hours maximum,but hey,I am already "thinking" in 3d) , but it is a necessary expirience to finish a little game,just to see how the game logic goes,such as menus,game cycle,input,output,movement,physics,maybe sound,etc.

Share this post


Link to post
Share on other sites
Andorien    139
Quote:
Original post by kaydash
I've actually got very decent knowledge of C. Though I'm currently working on Visual C++ 2003, I'm also studying opengl and game dev books, I still have'nt finished my work on tetris and pinball yet!!!
I have to get to work on the quake 3 source ASAP!!!!!!


If you haven't finished two other relatively simple games that you've already started, I would recommend against trying your hand at a 3D engine. One of the posters above me already mentioned all the lessons you need to learn that can only be accomplished by doing it. In addition, you need to be able to have the dedication to actually finish projects that you've started. If you can't focus on any thing at a time and just switch to what you think is cool for the moment, you'll never get anything done.

Finish your pinball and tetris games. Once you do that, you'll be much better equipped to do something more advanced.

Share this post


Link to post
Share on other sites
kaydash    100
I WAS going to finish my original projects(By ASAP I meant I was going to get it done and get to work on the Q3 engine without delay), I wanted some suggestions on how to work(get an easy feel) on the engine! Maybe I need to go talk to some of the people already developing games with the q3 source, anyone got link/s?
As for hypothesis guy, man "GO HOME!"

Share this post


Link to post
Share on other sites
Mushu    1396
kaydash: When you're ready for modding the Quake III engine you'll already have enough experience to know when to start. The fact that you're asking for help is a clear and direct sign that you indeed to not have enough experience to successfully base a project around the engine.

I'd recommend working with C++ for another couple of months and get used to the language. Because I can honestly tell you that you're not ready to handle something on the scale of Q3, simply because its too much to digest at once. We're all just trying to save you some time here, because such a project is essentially destined for failure.

Keepin' it real.

Share this post


Link to post
Share on other sites
Lothia    102
Kaydash if you haven’t noticed these people are all giving you suggestions. This is that it has been proven that if you have little experience in the gaming industry and you try and do a large project you will get swamped and will almost always quit / fail. There are few who succeed but in the time it took them they could have easily learned the correct way to do it and have it only take 1/3 the time. I really suggest you listen and wait a bit on the Quake III source. I am unsure why you are so hasty at getting to it since nothing will come from you starting so fast except many turn a rounds, restarts and frustrating nights.

Share this post


Link to post
Share on other sites
Lonefox1    140
i agree with the others, try get some other simpler projects finished first, i tried the same thing as you for my final year project (half life mod) when i was just finishing my first 2d tetris type game, needless to say the year was wasted and i failed the module. try get some finished projects behind you first :)

Share this post


Link to post
Share on other sites
ChurchSkiz    1101
You didn't like my hypothesis? Ok i will repeat what everyone else has said. Get more experience first. If you're determined to work on the Q3 engine, get a very basic role in a mod so you can see how they use the engine without having to know much about it. But by simply setting a goal like "I must use the Q3 engine", the likelihood that you will not finish that project, and then get frustrated and leave game development forever, is very high.

I am the biggest proponent of FINISHING projects. If you look at my blog, I have been doing game dev for about 6 months, and I am still working on simple 2d games. Is it glamorous? No, but I know that in another 6 months I will have created quite a few projects, and have a good foundation in the future. Others who wanted to start by making the next World of Warcraft have absolutely nothing to show for it and will probably never mess with games again.

You choose your path.

Share this post


Link to post
Share on other sites
kaydash    100
OKAY!OKAY!OKAY!
Those are fascinating arguments. :)
Now can you all please stop using words/phrases like "FAILURE" and "YOU WON'T FINISH THE PROJECT", I feel downgraded already...
Thanks For The FeedBack, though.

By the way I figured I'll have to work my way upto visual C++, the quake 3 source readme says "COMPILING ON WIN32==================VC7 / Visual C++ 2003 project files are provided: code/quake3.sln-q3radiant/Radiant.sln..." AND I WILL NEVER TURN MY BACK ON GAME DEVELOPMENT!!!

Share this post


Link to post
Share on other sites
Jockel    144
"Humans have three ways to act intelligently;
first of all by thinking, that is the noblest,
secondly by copying, that is the easiest,
and thirdly by experience, that is the bitterest."

(Konfuzius)

If you want to take the third way, why don't you just start with setting up a project and try to compile the whole source and then start changing some values to see what happens.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this