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zxcvbnm

bye bye ffp ?

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Hey, Did a quick read of the changes in d3d10, and one that caught my eye was the elimination of the fixed function pipeline. Can anyone give me an idea of what this means exactly? what functions/methods won't be used anymore? Thanks

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Pretty much just means all vertex transformation and lighting will now be done via vertex shaders, and the texture sampling stuff done via pixel shaders, there is also a 3rd shader type being introduced "geomentry shaders", i've seen people using these to write tesselators, etc. IIRC you can feed its output back into the pipeline. Anyway, start learning HLSL :-D

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