Articles on HSR BSP rendering
Hey,
I'm planning on making a bsp renderer, just for the learning experience. Does anyone have any articles on bsp rendering, like what Unreal Engine 1 and 1.5 use?
Thanks, Cade
[Edited by - CadeF on March 26, 2006 10:12:59 PM]
Hands down, the best article on this stuff is at gameinstitute.com. The only downside is it costs money for the material. But its worth every penny.
Aside from that, yah search google.
I wrote a tutorial on BSP trees but it only covers leafy BSP trees and not the solid node type that most FPS games use. However, it's prolly worth reading to get the general idea of how BSP trees work.
The article is at http:\\www.3dtechdev.com
-=[ Megahertz ]=-
Aside from that, yah search google.
I wrote a tutorial on BSP trees but it only covers leafy BSP trees and not the solid node type that most FPS games use. However, it's prolly worth reading to get the general idea of how BSP trees work.
The article is at http:\\www.3dtechdev.com
-=[ Megahertz ]=-
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