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moving in directions

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how im doing this is taking my camera position - camera lookat = direction
then I take that vector and add it to a time scaler, but how do you add a float(time) to a vector3

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I do not add a scalar to a vector: I multiply t with v: t.v=t.(vx,vy,vz)=(t*vx,t*vy,t*vz) and add this new vector to x0.
x = t.v+x0 = (t*vx+x0x,t*vy+x0y,t*vz+x0z)

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This topic is 4278 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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