Sign in to follow this  
smacker

moving in directions

Recommended Posts

how can you get a mesh to move stright in the direction its facing, I have the direction just want to move it forward

Share this post


Link to post
Share on other sites
how im doing this is taking my camera position - camera lookat = direction
then I take that vector and add it to a time scaler, but how do you add a float(time) to a vector3

Share this post


Link to post
Share on other sites
I do not add a scalar to a vector: I multiply t with v: t.v=t.(vx,vy,vz)=(t*vx,t*vy,t*vz) and add this new vector to x0.
x = t.v+x0 = (t*vx+x0x,t*vy+x0y,t*vz+x0z)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this