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What do I need for SDL

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Okay currently I'm broke. I was wondering what you need in order to start out programming SDL (programs, good tutorials, ect.) I now know quite a bit of C++ and feel confident enough to move on to the next step. Thank you for all of the help.

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All you *need* is a compiler (ie: Dev-C++) and the library (from libsdl.org), both of which are free.
libsdl.org also has links to tutorials as well as the full documentation, which has a beginner's guide.

Cheers,
--Brian

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Guest Anonymous Poster
A compiler, the libraries, the documentation, and a few tutorials all of which are free.

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Are the libaries all ready built in or do I have to download them? If not built in how do I install them?

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Just download SDL and point your compiler to the path of the include files and your linker to the path of the library files.

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Quote:
Original post by Pwnstar56
Are the libaries all ready built in or do I have to download them? If not built in how do I install them?


This should help you set up SDL. Good luck!

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http://lazyfooproductions.com/SDL_tutorials/lesson01/windows/index.php

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Quote:
Original post by J_mustra
what is sdl ? what is it good for ?


SDL is the Simple Direct Media Layer(I know about the missing M), a cross platform API for games development. It basically abstracts the platform specific functions into one crossplatform API. Commonly used for crossplatform game dev and for OpenGL rendering contexts. For more info see this site. Supports graphics, sound, timers and multithreading. Hope this explains it!

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Pwnstar, if you use DevC++, you can just download the latest devpak using the tools menu. Very easy to use, and fast even on dialup(at least for me). It let's you automatically make an SDL project, and let's you start very fast!

edit: this will start you out with most of the common visual compilers out there:
Lazy Foo tuts

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