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Extracting values from a matrix

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This is pretty n00bish, but I just can't do matrix math. All I'm looking for is how to get scaling, rotation, and translation values back from a matrix. I mean, putting them into a matrix is pretty easy; I just use my handy-dandy D3DXMatrixXXXX() functions. But I don't know how to get them back out. Does this make sense? Help please? [smile]

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