Quote:Original post by Nytehauq
Well, you can't be immersed in the unbelievable.
You can't be immersed in a game of Tetris or Lumines? :) I think the word "immersion" is a bit too vague for a simple answer to realism vs immersion. I like the idea of identifying different types of immersion in this article http://www.gamasutra.com/features/20040709/adams_01.shtml
Quote:Concepts like death, life, victory, defeat, good, evil, energy, spirit, "mana," health and the like are almost universal in fantasy games (as one example) - and they are realistic. You can take so much of a beating before you die, you can dish out a certain amount before you tire (mana).
I'm not sure I agree with the idea that reality works like this :) In real life you don't have hitpoints... The number of blows with a sword it takes to kill somebody is a lot more complicated and unpredictable than that!
Quote:Pong isn't ever going to be as deep as a game like Metal Gear Solid, for example.
Quote:Deeper games (those that tend to draw on storyline and emotion) require realism as the player has to relate to something for the game to be more involving.
If you include "tactical immersion" in your definition of immersion then you could argue chess is a lot deeper than Metal Gear Solid. Puzzle games are usually on the more abstract end of the realism scale but some of them are incredibly deep and immersive but in a more tactical sense.
Quote:Coherence then requires realism
What could be more coherent than Pong? :)
My point is, the realistic way my jeep gets stuck on small objects among the foliage in Battlefield Vietnam breaks my immersion because it distracts me from the gameplay. So I think there are situations where realism and immersion do oppose each other but sometimes it works the other way round.
I get the impression that the kind of immersion in question here is only relevant to games that favour fantasy/roleplay over tactics/gameplay (eg. Elder Scrolls). Abstract games can be immersive too!