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katkiller

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can anyone please tell me where can i get good introduction, reference for the whole HLSL?? I need to add some realism to my scenes I know without shaders Its impossible to do so!! [Edited by - katkiller on March 28, 2006 2:40:33 PM]

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Starting here is probably a good idea. Also look through the DirectX SDK as there is a lot of valuable information on how to start using shaders.

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Quote:
can anyone please tell me where can i get good introduction, reference
for the whole HLSL??

The DirectX SDK reference is a pretty good reference for HLSL. ShaderX2 is a pretty good introduction.
Quote:
I need to add some realism to my scenes
I know without shaders Its impossible to do so!!

Incorrect. Shaders are not a magic bullet. You don't just add them to your scenes and then have realism. While they are necessary for high-quality simulation of certain effects, the biggest thing that gives your graphics realism is the skill of your artist. If your artist can't create meshes and textures which are realistic, all the shaders in the world won't help; and if your artist is skilled enough, you'll be amazed by how realistic he can make things without the use of a programmable pipeline.

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The book "Microsoft DirectX 9 Programmable Graphics Pipeline" whole chepter about HLSL and some examples of using it. I found it very helpful.

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I'd advice you to read this:
ShaderX 2 Introduction to the DirectX® 9 High Level Shading Language
link:
http://www.ati.com/developer/ShaderX2_IntroductionToHLSL.pdf

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i just got these two ebooks

1-ShaderX2: Introductions & Tutorials with DirectX 9
2-ShaderX2: Shader Programming Tips & Tricks with DirectX 9

really great books for HLSL


can email them to whoever is interested :-)

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Original post by katkiller
i just got these two ebooks

1-ShaderX2: Introductions & Tutorials with DirectX 9
2-ShaderX2: Shader Programming Tips & Tricks with DirectX 9

really great books for HLSL


can email them to whoever is interested :-)


Not legally, you can't.

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