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Morpheoz

New Genres?

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Morpheoz    115
Can anyone think of any genres that would create entirely new game experiences? It seems to me that games will become classified based on the experience given to the player, and not by how they are played. Maybe it's because I see clever mixing of genres more and more that actually work.

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makeshiftwings    398
Genres are born when a new game is popular enough that other big companies start copying it. So, anyone could think up a genre, say... a game where you spend the whole time perfecting a recipe for chocolate cake, and call it First Person Real Time Cake Sim. But the only way FPRTCS would be considered a legitimate genre by the gaming press and fanbase is if that first cake game sold enough copies that other big name companies started producing clones of it.

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Ouoertheo    122
Agreed, genres are the product of games that are similar, they should'nt be used to create games... that's how unoriginality rears it's ugly head :p But ironicly you could create some interesting games, say a spy racing fps'ing rts pacman clone where you play the market and earn billions of monies, from combining existing genres. I'd call the new genre Cropsickbalphony games (just for the hell of it).

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lightblade    100
By new genre, you mean a new mix of genres? Because there are only 5 genres in total.

Puzzle
Action
Adventure
and 2 others i forgot

All the other genres of today are all a mix of these genres, like concocting potions, a few of this and more of that.

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TheKnight    120
I'm personally building a concept for my own MMORTS game...while not a new genre its not a very expanded one...I've onyl seen like...2...mmorts games ever.

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Rampant_Tycho    122
Quote:
Original post by TheKnight
I'm personally building a concept for my own MMORTS game...while not a new genre its not a very expanded one...I've onyl seen like...2...mmorts games ever.


I've always been fascinated by the idea of a large scale MMORTS. The lack of pursuit by developers in that genre is dissapointing. I can't speak for the market as a whole but, I know I would be very interested in an MMORTS and all my friends feel the same. Imagine building up the economy and military infrastructure of your city/state/empire what have you, but instead of having all that effort come to naught once you beat your opponent and the game ends, your efforts are now long term and effect a delicate global geo-political network of other real people with their own nations. I get excited just thinking about it. There are several free text-based games online that try to simulate the experience but without having that real-time interface, where I can see and control my armies as they deploy and see the graduer of my cities grow, it's just not the same. If anyone with the power to do so reads this, please combine MMO with Rise of Nations. I'll buy it.

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TheKnight    120
Yeah I'm thinking I could use an MMORTS concept as a learning tool. I'm attempting to gather up a group of people to try this with; I'm not too sure how I'm making it, I was looking at the RTS Starter Kit from Garage Games but I dono how you can impliment MMOness on it.

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Cubed3    156
Quote:
Original post by Rampant_Tycho
Quote:
Original post by TheKnight
I'm personally building a concept for my own MMORTS game...while not a new genre its not a very expanded one...I've onyl seen like...2...mmorts games ever.


I've always been fascinated by the idea of a large scale MMORTS. The lack of pursuit by developers in that genre is dissapointing. I can't speak for the market as a whole but, I know I would be very interested in an MMORTS and all my friends feel the same. Imagine building up the economy and military infrastructure of your city/state/empire what have you, but instead of having all that effort come to naught once you beat your opponent and the game ends, your efforts are now long term and effect a delicate global geo-political network of other real people with their own nations. I get excited just thinking about it. There are several free text-based games online that try to simulate the experience but without having that real-time interface, where I can see and control my armies as they deploy and see the graduer of my cities grow, it's just not the same. If anyone with the power to do so reads this, please combine MMO with Rise of Nations. I'll buy it.



It's called EVE-ONLINE, go play it sometime.

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bmanruler    122
Quote:
Pulled fro Wikipedia
A real-time strategy (RTS) game is a type of computer game characterised by

* being in real-time
* being a wargame ("strategic")
* featuring resource gathering
* featuring base building
* technology development
* using direct control over individual units


If you use these, then EVE is not an RTS. I don't fully agree with all of these, but don't consider EVE an RTS either.

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Edtharan    607
How about a MMORacing game.

I have been playing Need For Speed Underground 2 recently and thought that if you had all the other cars in it actual players, then it could be quite an interesting game.

The stats I would track would be:
Looks: Each car you own has a style value. This is derived from the similarity to the the PLayers cars that are winning the races the most (only the outwards apearences). This is to simulate the association of the looks to what is the best cars out there).
Visual: Each car yoy own has a Visula Uniqueness rating. This is a measure of how unique your car looks (how much it stands out from the crowd). This is almost an oposite stat to the "Looks" stat stated previously, and is ment to cause some conflict (part of the game is to adapt your cars to get an optimal score in each, but that this optimum changes over time like fasion trends).
Reputation: This is a measure of your racing reputation (winning and such). If you win against a better car and racer then you will get larger reputation increases, winning against lower ranked players will give you less reputation (also other acts can influence reputation). This might be divided into sub categories if you want more comprehensive reputation values.
Money: This is the money that you earn from winnings (and posably a small amount over time).

Other rewards might be awards, magazine covers and articles, and such. These would be periodical and give players incentive to do their best (win races, have good looking cars, etc).

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