Jump to content
  • Advertisement
Sign in to follow this  
chracatoa

Scene objects in FX Composer...

This topic is 4499 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

This is probably a very stupid question, but does anyone here knows how can I access/modify scene objects in FX Composer? (.fxproj) I have loaded several examples and although I can see the rendered scene there is nothing in the interface that lets me add/modify easily current objects. I can add some objects but the interface is not very good. And I don't have any idea where is the center of the object, for instance, so I can rotate stuff around. And hopefully this is the right forum... not sure though. cgshaders is out.

Share this post


Link to post
Share on other sites
Advertisement
Ok, so I've heard FX Composer 1.x interface with scene objects is indeed not very user friendly. I can import .X, .3DS, but it's hard to play with them once they are imported.

Anyhow, now my question is: did anyone here go to the GDC 2006 FX Composer 2.0 presentation? What did you think? Did they say anything about when is it going to be available?

And, most importantly, should I try RenderMonkey instead?

Share this post


Link to post
Share on other sites
Hey bud,

A friend of mine and i have written numerous shaders with RenderMonkey, i rate it higher for productivity and ease of use than FX Composer. The only dislike i have about it is that the complete shader is edited with the Pixel and Vertex shaders separate, 1 on each tab. I much prefer the FX Composer approach. This means that you have to export to .fx to get an entire shader that can be used in an engine. With HLSL the output has proven to be a bit messy for my liking.

Hope that helps,

Dave

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!