Sign in to follow this  

Render Text to Texture [MDX]

This topic is 4277 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

//sry about text formatting
//create yer texture

hr = m_pd3dDevice->CreateTexture ( (int)( m_pd3dsdBackBuffer->Width * m_fRenderTargetRatio ), // Width
(int)( m_pd3dsdBackBuffer->Height * m_fRenderTargetRatio ), // Height
1, // MipMap levels
D3DUSAGE_RENDERTARGET, // Usage
m_pd3dsdBackBuffer->Format, // Format
D3DPOOL_DEFAULT, // Pool
&m_pTextureRenderTarget, // Word to receive pointer
NULL );



// get surface

LPDIRECT3DSURFACE9 pTextureSurface;
m_pRenderTargetTexture->GetSurfaceLevel ( 0, &pTextureSurface );

//set target to texture

m_pd3dDevice->SetRenderTarget ( 0, pTextureSurface );

//draw your text.

//set target back

m_pd3dDevice->SetRenderTarget ( 0, pBackBuffer );



-programmer_tom

Share this post


Link to post
Share on other sites
thanks for ur help guys but i don't know c++ and i think that i don't need to create a texture so here is what i did and it is giving me error on device.SetRenderTarget(0,surf); help plzzz


Surface backbuffer = device.GetBackBuffer(0, 0, BackBufferType.Mono);
Surface surf = _TArrayButtomBoard.GetSurfaceLevel(0);

// MyTexture=new Texture(device,200,200,1,Usage.RenderTarget,Format.A8B8G8R8,Pool.Default);
device.SetRenderTarget(0,surf);
gameFont.DrawText(null, "CameraYPoz = " + CameraYPoz.ToString(), new Rectangle(45,100,0,0), DrawTextFormat.NoClip, Color.WhiteSmoke);

device.SetRenderTarget(0,backbuffer);

DrawVB(device , VB , _TArrayButtomBoard , -10 , 32 , 0.0f , -10 , -30.5f ,0,0,0);



Share this post


Link to post
Share on other sites
Why don't you draw text onto a bitmap and use that as a texture.

How to calculate baselines etc.
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdicpp/GDIPlus/usingGDIPlus/usingtextandfonts/obtainingfontmetrics.asp

I have also created a tokenizer and parser so I can use base HTML support.
It will calculate if the word fits on a graphics object or it needs to be drawn on the nextline.

Working tags:
Font
- Family
- Size
- Color
Paragraph
- Align
- Left
- Center
- Right
Bold
Italic
Breakline

Greetz,

Cloudius

Share this post


Link to post
Share on other sites

This topic is 4277 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this