Quote:Original post by wildhalcyon
If you think about it, an attack like a sword slash can have a variety of outcomes, which is reflected in a variable damage number.
If you take a look at most battle systems, they list the damage for a typical sword as, for instance, 2-8 damage. It appears that this is a result of how it used to be in the P&P versions where you had to roll 2d4 to get your damage. It just doesnt seem realistic to me.
How can a player hit a monster with a sword, with the hit being unblocked and on unarmored flesh, and only do 2 damage? Thats little more than a scratch. That may work if the monster dodged somewhat, but the dodge just gets rolled into the attack roll and becomes invisible. That may be OK for some games, but I plan on using dodge as a skill and a viable option for avoiding damage and setting up for the next attack. If a sword gets swung and a player receives only 2 damage, then it will be because the player chose to dodge at that moment. It just adds depth to the tactical side of my battle system. :P