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jam1978

BSP Trees: Are they still useful?

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ok.
if you think BSP trees are out dated, ca you give me a link for something a bit better or some code, either way would be great!

thanks
mja

OpenGL Game Programmer:
mja_today@hotmail.com
95539717

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Indeed, the BSP+PVS combo is the king of the occlusion algorithms, at least for indoor environments. However for outdoor environments some kind of LOD (Level Of Detail) or other subdivision algorithm is usually incorporated which is hard to mix with the static nature of BSP trees. So the best thing would be an engine that supports a variety of algorithms (perhaps with a dll plugin system).

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that dosnt help on the link side of things!
if you could help me on BSP trees, or Skeletal Animation please mail me or icq me! that would be great as im getting a bit stuck!!

mainly on Skeletal Animation..

thanks
mja -> 95539717 (ICQ)
mja -> Mja_today@hotmail.com (MAIL)

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