Jump to content
  • Advertisement
Sign in to follow this  
Petar Titelski

CSound: Reset, Play, Repeat.

This topic is 4578 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

When I play sound in game many times, it mutes after a while. (for example, program plays sound repeatedly while enter is pressed) Anyone has any ideas?
CSoundManager*	g_pSoundManager1 = NULL;
CSound*		g_Sound1 = NULL;

g_pSoundManager1 = new CSoundManager();
g_pSoundManager1->Initialize( DXUTGetHWND(), DSSCL_PRIORITY );
g_pSoundManager1->SetPrimaryBufferFormat( 2, 22050, 16 );
LPWSTR soundFileName = L"Media\\Sounds\\gun1.wav";
g_pSoundManager1->Create( &g_Sound1, soundFileName, 0, GUID_NULL );

// Game Loop

(if FAILED(hr) initialization checks are removed for simplicity) [Edited by - Petar Titelski on March 29, 2006 5:03:09 AM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!