Win2k oddities...

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2 comments, last by Fresh 23 years, 2 months ago
Hi. I recently tried to run my program under win2k, and it runs more or less fine, except the mouse seems a little unresponsive, and inexplicably it *always* disables the mouse pointer shadow option. Not just prevents it happening - it actually unchecks it. On my friends 2k setup, it actually crashes at some point, and yes, unchecks his mouse pointer shadow. It was written using the dx5sdk. Has anybody here experienced similar problems at all? (And if so, how to fix them?) r. "The mere thought hadn''t even begun to speculate about the slightest possibility of traversing the eternal wasteland that is my mind..."
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Well, it depends... are you using DirectInput? What version of interfaces? Want to send me the program and I''ll test it on my (Win2k Pro) system? Are you also using DirectDraw/Direct3D?



MatrixCubed
http://MatrixCubed.org
I''m using directdraw and directinput, and pass the constant DIRECTINPUT_VERSION, which in my version of the sdk is 5, to DirectInputCreate. I do not query any interfaces - does this mean I''m using v5 of the interfaces? I''m not so hot on this com stuff .

"The mere thought hadn''t even begun to speculate about the slightest possibility of traversing the eternal wasteland that is my mind..."
My OpenGL programs (and my non-game programs ) run fine on both Win9x and Win2K, except for one former problem. The problem was with my video card (or its drivers, since it didn''t used to happen to me in 9x), and I needed to turn off advanced CPU instruction sets.

I would check your drivers and video card before messing with your code much, it may just be the problem .


http://www.gdarchive.net/druidgames/

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