Jump to content
  • Advertisement
Sign in to follow this  

marking all collisions

This topic is 4586 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'd like to have some way of marking each time a collision takes place, what objects contributed to the collision, and with what relative force. When I say 'collisions', I'm referring not only to big events, but even slighter ones, such as a pen writing on paper, or a hand touching a jacket. Do APIs like this exist within gaming software architecture, or does it call for a whole new realm?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!