Graphics engine structure + resource manager questions

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19 comments, last by Valor Knight 18 years ago
Thanks for the info, after promit posted about his method, that got me thinking that that would be best for me since I will need streaming later on. As it turns out there was a game programming gem about it here So that has gotten me started. I like the fact that the client knows nothing of the engine data so my resource manager will probably be friends with the scene manager and the renderer to allow for the extraction of the data without exposing it.

EDIT: actually one last quick question, do you have a single class to manage the resource managers, or do you refrence them individually?

[Edited by - Valor Knight on April 3, 2006 9:58:34 PM]
There is no life without honor

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