Microsoft's GDC 2006 Presentations are available
Just a quick heads-up for those of you who don't regularly check the DirectX Developer Center you might want to point your browser at the presentations page..
For those who weren't lucky enough to attend GDC there should be plenty of useful information to pick up from these slides - XNA, XBox 360, Direct3D 10, Windows Vista and so on.
EDIT:
I just came across a whole load more GDC slides [smile]
I've not had a chance to read through all of them, but the following few grabbed my attention. Probably best to browse the above list yourself though [wink]
Ritual: Next-Gen Visual Effects on Direct3D 10
Shadow Mapping Tricks and Techniques
When Shaders and Textures Collide (1 of 2)
When Shaders and Textures Collide (2 of 2)
Extremely Practical Shadows
Advanced Light and Shadow Culling MethodsEDIT2: Whilst not strictly DirectX related, Microsoft revealed a fair few details about their "XBox Live Arcade" (XBLA) platform - something every Indie developer should be interested in. Read superpig's write-up here.
Cheers,
Jack
[Edited by - jollyjeffers on April 5, 2006 9:47:03 AM]
Good thing you pointed out this - I'm beginning the serious win32 programming only now (I was doing cross-OS things before) so this is really useful for me.
Thank you!
Thank you!
Quote:Original post by KrohmIf you're particularly interested in the "best practices" and general "games for windows" type stuff then the SDK Technical Articles are also an essential read.
I'm beginning the serious win32 programming only now (I was doing cross-OS things before) so this is really useful for me.
hth
Jack
Quote:Original post by jollyjeffers
If you're particularly interested in the "best practices" and general "games for windows" type stuff then the SDK Technical Articles are also an essential read.
hth
Jack
Well (believe it or not), I'm re-reading all the SDK (platform, DX and more)!
Anyway, I wanted to drop all other operative systems because I knew something about win32. Windows installer 3.x is great value as far as I've read!
Very nice, I'll have to check these out soon. I already glanced through the 360 & Multi-core ones, and they look pretty good.
Quote:Original post by circlesoftWell at least you've got a "multi-socket multi-core" machine to try those things on [cry]
I already glanced through the 360 & Multi-core ones, and they look pretty good.
I so have to get me some new kit to try out this MP goodness.
Cheers,
Jack
Quote:Original post by jollyjeffersQuote:Original post by circlesoftI so have to get me some new kit to try out this MP goodness.
I already glanced through the 360 & Multi-core ones, and they look pretty good.
You should see what it would cost for you to put one together. Mine was lower than I thought it would be ($2000 US), but you could cut back on some components if you needed to.
Also note that the Intel Xeons are now cheaper than their AMD Opteron counterparts. It kinda surprised me at first, because I don't keep up with these things.
Quote:Original post by circlesoftYeah, I've been giving it some thought... but at the same time I've also been wondering whether the prices (+availability of new parts) around Vista's eventual release will shake things up. That is, investing a load of cash now and finding that something bigger and better could be had if I'd waited a few more months [smile]
You should see what it would cost for you to put one together. Mine was lower than I thought it would be ($2000 US), but you could cut back on some components if you needed to.
I have been tempted to put together a very simple system with a strong motherboard and limited extra parts (e.g. less RAM and cheap GPU) and then upgrade them once Vista (+D3D10 parts) are out.
I dunno really, always a gamble I suppose!
Cheers,
Jack
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