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Ageia's PhysX license ?

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Does anyone know what their license info is regarding non-commercial projects ? Their homepage has no info about that, I tried emailing them but got no response. Wasn't it Ageia that released novodex free of charge for non-commercial use ? I was wondering if they were following the same suit with PhysX [Edited by - M__N__M on March 30, 2006 3:56:56 PM]

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Guest Anonymous Poster
i am not sure.
$50.000,-

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Novodex IS PhysX, and it's free for non-commercial purposes. Licensing for commercial projects is not announced...but from talking to the people I know in the industry, it sounds like they are giving away the SDK and PPU cards to anyone and everyone.

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Guest Anonymous Poster
i found this at http://www.ageia.com

Non-commercial developers can feel free to use the SDK and the resources available on the Support Site. While we will make every effort to propagate information gleaned while supporting our registered commercial game developers, we will only be able to occasionally provide direct support to others through the Public Forum. Our hope is that the community and the information we make available will reach the critical mass required to provide a significant amount of non-direct support.

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Quote:
Original post by Promit
Novodex IS PhysX, and it's free for non-commercial purposes.

Thats what I originally thought, but upon investigation (googling) I found several sources that indicated novodex was owned by an independant company. And on thier page there was no mention of Ageia or PhysX. Ironically now I can't find any of these sources and the novodex page now redirects to the Ageia homepage :/. This is wierd.

Quote:
Original post by Anonymous Poster
i found this at http://www.ageia.com

Non-commercial developers can feel free to use the SDK and the resources available on the Support Site. While we will make every effort to propagate information gleaned while supporting our registered commercial game developers, we will only be able to occasionally provide direct support to others through the Public Forum. Our hope is that the community and the information we make available will reach the critical mass required to provide a significant amount of non-direct support.

where is that ? I've looked all over their page.

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Guest Anonymous Poster
Please post a link to the so called "Public Forums", since I could not find them anywhere.

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You may find this usefull.

How do I become a licensed developer and what are the licensing terms?"

Quote:

Please post a link to the so called "Public Forums", since I could not find them anywhere.

Here is a link to their support site: Ageia Support Center

In case to have access to their support forum, you need to register, which (as they say) normally takes 2-3 days.

HellRaiZer

EDIT : Fixed the first link

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In the past, I've mailed to Aegia for Novodex, and they told me that the comercial licence cost $50000, but it's totally free if you force your game to run only on their PhysX hardware.

I'm not sure, but I think that Xbox360 has this PhysX hardware. May the PS3 will include this too. If so, then you'll feel free to use PhysX engine for your game, if your mainstream audience is on consoles.

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What about this : http://www.developmag.com/news/24895/PhysX-goes-licence-free ?
Will this mean Ageya is now 100% free, even for comercial games ?

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Quote:
Original post by leoptimus
I'm not sure, but I think that Xbox360 has this PhysX hardware. May the PS3 will include this too. If so, then you'll feel free to use PhysX engine for your game, if your mainstream audience is on consoles.


Definitively, none of the consoles has a PhysX card inside.
So I guess the licence for a console game is another beast.

But as the OP speaks about a non commercial project, I think that implies a non console project.


Emmanuel

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I've used PhysX for a year and I think this is the deal:

Ageia is mainly a hardware company that wants to sell their PPU PCI cards -
but they needed a physics engine so they bought the company that made Novodex and it became the PhysX SDK. The SDK runs on these platforms: PPU, x86 (can make use of multiple cores), Cell/PS3, Xbox 360.

The SDK is free for commercial and non-commercial use for all platforms except the Xbox. The reason for this is that Sony paid them lotsa money to make it free for all PS3 developers and that Ageia want as many PC-titles as possible to use PhysX so that people will start buying the PPU cards.

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