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tut 13 .. a an explanation if you will

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glPushAttrib(GL_LIST_BIT); //Pushes The Display List Bits glListBase(base - 32); // Sets The Base Character to 32 These 2 parts are confusing me a bit and I would really appreciate it if someone explained them to me please. like what bits of the Display list does it actually push and what does that do for it exactly ? regards el_scrub

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