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Demo639

A Few questions, need advices!!

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After learning C++ from a book(Beginning C++ Game Programming by Michael Dawson), I dont know where to go next, What book i should read after? 1-any opengl book? which one. 2-any DirectX book? which one. 3-any Other book? which one. Which is better opengl or directx for making games. Consider that im a begginer, Any kind of advices would be helpful! Thanks a lot!

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Humble opinion: I agree that the the OpenGL/DirectX debate is a touchy subject, and to me neither one is "better" than the other. It really depends on your needs, and were you want to go with programming. Considering your a graphics beginner, you'll probably want to hold off on 3d graphics. Believe me, getting a solid foundation in 2d graphics will really help you in the long run. Two popular paths for 2d(which go nicely with 3d APIS when the time comes) is to either learn your OS windowing API(i.e. win32 for Windows) and later use that with 3D APIs available for that system(DirectX, OpenGL), or learn a crossplatform 2D API(such as SDL or Allegro), and use that with OpenGL or another crossplatform 3d graphics API. Again, it depends on your needs. Hope this was helpful!

edit: A useful link for learning SDL is Lazy Foo's tutorials

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I highly suggest learnign SDL. It is extremely easy to learn and worth while, since it lets you actually make 2d programs easily (compared to other APIs). Their website is www.libsdl.org. After you learn SDL a good comparison of OpenGl and Direct3d is: OpenGl and Direct3d comparison from cprogramming.com.

Hope this helps.

P.S. There are plenty of decent SDL tutorials at there site too.

EDIT: I'm not sure how old that comparison page is. I'm positive it was before DirectX 9...

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