Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.



This topic is 6381 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

When I enter fullscreen mode with DirectDraw, destroy DirectDraw, recreate my window, recreate DirectDraw, and try to reenter fullscreen mode, SetCooperativeLevel returns the error DDERR_HWNDALREADYSET. Anyone know what can cause this? All surfaces were freed and later recreated, including the DirectDraw object itself. The window was destroyed and a new one created. Don''t ask me why I do this, but I need to for other purposes. ~CGameProgrammer( );

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!