• Advertisement
Sign in to follow this  

Arcade-In-A-Box Looking for Game Developers

This topic is 4339 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

My name is Ed Farias, and I am owner of Arcade-In-A-Box, LLC. We have been building arcade consoles for a few years now, but are just now starting to get out and market our product. All of our sales in the past have been from word of mouth, and a few well placed links. Our new site is finally up, just finishing up last minute touches with the new online store before that part goes live. I hope the information below will give you a good idea of what are target audience is with these games. We hope by offering a low cost solution for developers to sell their software will entice them to alter their arcade games in a way that will work with the home arcade market. I apologize for the canned paste below, but I have been visiting many websites today, and that is a lot to type :). Here is a link to the Tech Doc for the Arcade-in-a-Box units, but the key inputs are pretty standard for most home arcade cabinets. Arcade-In-A-Box Technical Specs If you have any questions I'll try to check this thread regularly over the next few days. Otherwise, feel free to email us using the contact page at www.aiabgames.com --------------------- Arcade-In-A-Box Game's website is now live for developers to start registering. www.aiabgames.com (If you want to see a demo of the dev portal, just log in as ArcadEd/reztro) (If you want to see the store click here, it's just not live yet, but there are few demo products to show) Here is a copy and paste of our current FAQ, hopefully it will answer some questions. If not, I'll be checking back here very often to help address any questions. What is AIAB Games? AIAB Games is a division of Arcade-In-A-Box, LLC. We are dedicated to finding talented independent game developers that have a desire to create arcade style games, and give them an outlet to sell their games. Our sole business is not to make profits off selling software. Our main business is manufacturing high quality arcade controllers and consoles. However, we do see opportunity to utilize these great games to help sell our units, while promoting your games in return. It?s a win both sides. What do I need to do to make my games available at AIAB Games? First, you will want to download the AIAB Technical Specifications Sheet. This document will give you a good idea of how to program games for this platform. If it is something you are interested in, then register for an account here. There are no setup fees, so registration is free. Once you have registered you can then login to the developer area. From there you can add games to the database, edit games, view stats, etc. What does AIAB Game get out of this? AIAB Games takes a 12% percent commission from each sale (10% +2% for credit card processing if a credit card is used.). The rest of the money you sell the game for is yours. The only exception to that is if you want to be paid via paypal, there is a small funds transfer fee. We make payments the 1st of every month. What is the process of adding a game? Once you have a final version of your game, login to your AIAB Games account to get to the Developer Portal. From their you will click the add game button and fill out the information. Once that is complete, you will get an email with the information to an ftp site to upload your game too. At this point, AIAB will test the game on an arcade system to make sure 1. It?s compatible and 2. There are no game killing bugs. Once 1 and 2 are cleared, the game is packaged in 3 ways. 1. Arcade Cabinet (MAME Compliant), 2. Arcade-In-A-Box, and 3. PC Compliant. Then it?s added to the store for download. How good does my game have to be? Over the years of playing video games, we have learned one thing; everyone has a different taste in what is fun. With that said, we will not judge your game. As long as it meets the technical requirements and is not buggy, it will be added to the store. Now whether it sells may determine how good it is. But, it won?t cost you anything to have it in our store. However, we do reserve the rights to remove any game from the store that is not selling if we become short of space Are your Arcade-In-A-Box units the only thing my games would be playable on? No. There are thousands of home arcade setups out there. People build or purchase their arcade cabinets to play MAME (tm). What we are asking developers to do is simply recode their games slightly to use the same basic MAME(tm) key inputs. Any MAME(tm) compatible cabinet can now play your games as well. ---End FAQ--- After registering you will have access to the Developer Portal. Hopefully we can build a nice downloads section to help other developers with their projects. I hope to open the store May 1st, but if we have enough games before then I'll open it earlier. It would be great to have at least 5 games available when the store opens. Thanks again for all the hard work you put into your games. [Edited by - ArcadEd on March 31, 2006 8:53:47 AM]

Share this post


Link to post
Share on other sites
Advertisement
Quote:
Original post by SymLinked
You might wanna post in the correct forum?


Hmm, I thought I was :).

Which forum would be better? Help me out here :).

Share this post


Link to post
Share on other sites
i think it should go in the 'your announcements' forum or 'help wanted'. but, good initiative.
just a question: only the resolution is a requirement, not the language? it can be any language around as long as it runs on xp?

Share this post


Link to post
Share on other sites
Thanks, If a mod could move this thread to a more appropriate place, please do so.

As for the language question. That doesn't matter to me. My site and store will be in english, for now. But I see no problem with having your game in another language if you want. :)

Share this post


Link to post
Share on other sites
Oh i'm sorry- i ment programming language. Sorry i was not clear on that point. Well i guess that any development language will do. Anyway, good luck!

Share this post


Link to post
Share on other sites
Quote:
Original post by Marmin
Oh i'm sorry- i ment programming language. Sorry i was not clear on that point. Well i guess that any development language will do. Anyway, good luck!


Oh, duh! LOL

Yes, any programming language is fine. We will be using InnoSetup to package the the games, so you can even provide a full install if you need to, we can make it work with InnoSetup.

Share this post


Link to post
Share on other sites
I couldn`t find any details regarding the graphics card chipset. It says there is 32 MB and the bus is PCI. But what performance can I expect from it ? Is it some custom chipset or some regular GeForce ? It`s necessary to know because if it`s some older DX7-level card, it won`t run our games that are all in 3D with relatively high amount of polygons on screen.

Share this post


Link to post
Share on other sites
Vlad, the spec sheet gives a bit more detail,

But here is a direct link to the same card I use in the boxes by default.
XFX GEFORCE FX 5200 256MB PCI 8X DDR W/DVI & TV OUT
http://www.mwave.com/mwave/viewspec.hmx?scriteria=3491015

I do want to stress though, my boxes are not going to be the only market for these games. There are tons of home built arcade cabinets and arcade controllers out there. These people have various PC setups. I would suggest programming the game like you would for any normal PC game. That's just my opinion because the specs on my box are pretty high considering what most in the home arcade market have.

Thanks for the interest.

Share this post


Link to post
Share on other sites
Hm, I must have downloaded something different then, since that spec sheet didn`t include detailed info on gfx card. I`ll redownload all files again.

Geforce 5200 has definitely high rendering power. But why on earth have you considered PCi bus ? This cripples the card to less than half of real speed of AGP version. Is there some hardware reason for this ? Price surely isn`t because the better performance can be had from any older and cheaper AGP card (like GF4Ti4200 on AGP).

So, each game should have some sort of options to set the detail level to accommodate for different performance configurations, right ?

BTW, what kind of configuration (CPU,GFX) could be considered as average at this moment ?

Share this post


Link to post
Share on other sites
Vlad, there is a reason for the PCI bus, it has to do with securely mounting the card inside the arcade boxes. Since the boxes were originally designed with MAME in mind, in which graphics card power means very little.

I guess I just didn't count on these styles of games needing as much horse power as todays top shelf 3d games, so I went with a higher end PCI card figuring it would handle most, if not anything 2d / psuedo 3d that would thrown at it. Am I wrong in this assumption?

I'll try to get some research on the average cpu/gfx setups for everyone. I would assume it would similar to the lower end of the current PC market.

I have a test box that is running a 1.7ghz p4, 512ram and older 64mb Geforce2 card. I would be more than happy to test anything on it. Sprite Demo, etc.

Share this post


Link to post
Share on other sites
I understand that because of historical reasons, such a powerful card (GF-FX5200) is more than enough for older arcade games. Though I`d be interested to know why is PCI card mounted more securely than AGP card. But if I saw the setup, it would be probably clear to me.

As for your assumption, I`m not saying it was wrong. It`s definitely very fast system for anything 2D (or pseudo3D) or something full-3D and 4-years old.

Could you try our Avenger game from our site: www.avenger.sk ?

Thanks

Share this post


Link to post
Share on other sites
I'll give it a try as soon as I get home and let you know how it runs.

Without a case for the video card to be securely screwed into, the motherboard is mounted vertically along the back of the box. The video card is placed in the closest expansion port to the back making it easy to secure to the wood in the back useing a spacer and screw. All microATX boards I have seen have the agp or PCI-E port closer to the middle of the board, making it a bit more of a challenge to 1. Secure it and 2. Keep it away from the middle of the box where joysticks/buttons might be. This is done to keep the boxes as slim as possible.

If you all really don't think the PCI card is enough horsepower, I can try and move things around to allow for agp instead. Like I mentioned, this was done only because I thought that PCI card would provide enough power for even today's arcade style games.

I have a poll running on another forum to gather info on common specs in the market.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Vlad,

The game ran fine on my test system.

Share this post


Link to post
Share on other sites
OK, well I got some good feedback from those with arcade cabinets.

I'll break it down a bit.

23 people have responded to my post so far. I'll update this as more people respond.

CPU:
1.3ghz or less - 2 (1ghz and 1.2ghz)
1.40-1.8ghz - 9
2-2.9ghz - 9
3ghz or more - 3

MEMORY
256 - 6
512 - 11
1024 or more - 6

Video (all agp)
Less than 64mb - 4
64mb - 4
128mb - 12
256mb - 3

Hope that helps.

Share this post


Link to post
Share on other sites
Thanks for the statistics. So far it seems that everything is over 1 GHz, which is enough for basic 3D. I know that people don1`t buy these things for 3D games, but if there`s some new market for our games, why not try to make use of it, right ?

Ed: I sent you a PM 3 days ago, but you probably haven`t spotted it, so send me an email to vrepcak@seznam.cz regarding the demo of our game that you tried at home recently.

Thanks

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement