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2d water, radial blue etc...?

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Okay, i want to do a sort of water effect, (like the unreal tournament water) im not quite sure where to begin and how though, anyone got any pointers and/or tips, suggestions etc? Oh and while Im at it I might aswell ask if someone got a nice tutorial on how to do a "radial blur" effect in opengl? And anyone know a good 3ds loader? *phu* thats all for now, i promise Thanks. Edited by - tidilipom on January 29, 2001 8:54:01 PM

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i believe the UT is not realtime procedural water.
have a look at the water demo on my site


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