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Problem with CreateVertexShader in DX9

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Hi, When I call CreateVertexShader it always returns a D3DERR_INVALIDCALL. Please help. Here's the source.

// g_pVertexShader is a LPDIRECT3DVERTEXSHADER9
// g_pDevice is a valid LPDIRECT3DDEVICE9

HRESULT hresult;

const char basicShader[] = 
	"vs.2.0		       \n"
	"dp4 oPos.x, v0, c0    \n"
	"dp4 oPos.y, v0, c1    \n"
	"dp4 oPos.z, v0, c2    \n"
	"dp4 oPos.w, v0, c3    \n"
	"mov oD0,  v5          \n";

// Assemble shader
LPD3DXBUFFER	pShaderTokens = NULL;
LPD3DXBUFFER	pShaderErrors = NULL;
hresult = D3DXAssembleShader(basicShader, 
			     sizeof(basicShader) - 1, 

if(hresult == D3DERR_INVALIDCALL)
else if(hresult == D3DXERR_INVALIDDATA)
else if(hresult == E_OUTOFMEMORY)

// Create vertex shader
hresult = g_pDevice->CreateVertexShader(

if(hresult == D3DERR_INVALIDCALL)
else if(hresult == D3DERR_OUTOFVIDEOMEMORY)


I'm not sure if it's the cast to (DWORD*) in pShaderTokens->GetBufferPointer that I'm having a problem with or in the D3DXAssembleShader function (but it doesn't return an error). Please Help! Thank You

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It's most likely that you've got some compile/parse errors...

Does that shader, when in a text file, compile using the command-line fxc.exe compiler?

What, if any, are the compilation errors - cast pShaderErrors to a char* and print it to debug-out and see.

I've not done much direct-from-asm shader work, but the "vs.2.0" looks suspect - I'm sure that should be vs_2_0. Could be wrong though [smile]


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