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mipmapping textures generated from RTT (SOLVED)

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I'm trying to use a normal map to create high frequency detail on a water surface. I generate the normal map procedurally in a separate render to texture pass. At the horizon of my water surface, the aliasing from the normal map is terrible. I want to be able to use mipmapping, but I can't use mipmap filtering unless all the mipmap levels are stored. Is there anything similar to gluBuild2DMipmaps that works on textures generated from RTT? Thanks Edit: solved, it's glGenerateMipmapEXT() [Edited by - cwhite on April 1, 2006 1:16:24 AM]

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