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GeForce 4 Ignoring 2nd Vertex Colour - Any solution ?

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Hi guys, I have this problem under DX7-DX9 Seems nVidia GeForce 4 ( and GeF 2 too ) is ignoring the 2nd vertex colour, that I use in my engine for emissive features... Basically, it takes it as a NULL Color, 0x000000, shading all polys using 2nd vertex color and that should be emissive, as grey tones... Does anybody have Advice/Info/Solution about this...? tnx [R]ed

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