Jump to content
  • Advertisement
Sign in to follow this  
SavyCat

[.net] Animation using progressive Mesh (recommendations)

This topic is 4489 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi online Has anyone ever made an animated model and applied a progressive mesh to it. I don't know how to do this and would appreciate some advice on what to do. Just some background of what I have already done... I have a model, and the model is animated. The program creates a root frame and when rendering, it climbs the frame hierarchy until it finds the Mesh. After all the bones etc have been transformed, it draws the Mesh. I have seen the progressive Mesh in the Meshdata property, and it is set to null. I know how to use progressive meshes with simple models, but the animated ones illude me. Its clear you have to create a progressive mesh when creating the mesh container, but there seems to be a problem. I have a function which generates a skinned mesh: customMeshContainer.SkinInformation.ConvertToBlendedMesh() - this function returns a skinned mesh for the mesh container. However, there is no function that returns a skinned progressive mesh. So I can't create the progressive mesh. Any ideas? Thanks :)

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!