Jump to content
  • Advertisement
Sign in to follow this  
Leadorn

stdext::hash_map vc8

This topic is 4489 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
http://msdn2.microsoft.com/en-US/library/ek139e86(VS.80).aspx

since when did they start to care :)

Share this post


Link to post
Share on other sites
Quote:
Original post by python_regious
Yeah, that confused the hell out of me when all my code broke converting from VS7 to 8. Makes sense though.


Sadly, it always makes sense when it becomes a big problem for everyone else.
Didn't anybody at Microsoft know that it wasn't part of the standard in the first place?

Share this post


Link to post
Share on other sites
Quote:
Original post by owl
Quote:
Original post by python_regious
Yeah, that confused the hell out of me when all my code broke converting from VS7 to 8. Makes sense though.


Sadly, it always makes sense when it becomes a big problem for everyone else.
Didn't anybody at Microsoft know that it wasn't part of the standard in the first place?

Microsoft knew a lot of things weren't part of the standard in the first place, and did them anyhow. At some point, you have to admit that you fucked up in the past and do the right thing from there on. In this case, moving those non-standard structures into non-standard namespaces is the right thing to do.

That said, MS provides a flag to move them back into std::. So if your code breaks and you don't want to fix it, just enable MS extensions and disable the resulting warning. Problem solved.

CM

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!