# OpenGL Opengl and Framerate

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Opengl it tells it problematic reaches it. The drawing does it if later I turn the screen. Things are being drawn some late. The screen is her strength to other problematic soot and interested is high fps lerde the physics system is blather. How do I straighten not can these problems? Game: http://mosengine.inativa.com/dosya/crazyrace.zip note: sorry . i am speak turkish.This pity the translator is housing estate and wrote it: http://www.1-800-translate.com/machine_trans/free_result.asp

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I'm sorry, but I have no idea what your problem is... [sad]

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Perhaps a turkish speaking member could translate for him instead. That translator doesn't seem to be getting the message through properly

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Turkish:

1. Opengl de cok yuksek fpslerde ekranda rotasyon cok hizli ise ekranda bazi atlamalar yani ekranin ortasinda sonraki frame altinda onceki frame gozukuyor bunun nedeni nedir? Matrix ayalarimda bir problem mi var?

2. Frame rate ile ilgili gene cok yuksek fpslerde fizik sistemim cok hizli calisiyo bunu nasil normale ceviririm ?

oyunda bu:
http://mosengine.inativa.com/dosya/crazyrace.zip

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The perils of machine translation... sigh!

Lets hope someone comes up with a better translation.

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what the hell, i'll give it a try. you'll have to excuse me though, my Turkish is rusty:

Quote:
 Opengl it tells it problematic reaches it.

English: I've told you newbs, you have problems and OpenGL is the answer.

Quote:
 The drawing does it if later I turn the screen.

English: The graphics pwn and make my monitor spin during Doom 3.

Quote:
 Things are being drawn some late.

English: Though sometime in Turkey we must use Direct3D...

Quote:
 The screen is her strength to other problematic soot and interested is high fps lerde the physics system is blather.

English: ...OpenGL pwns the monitor and all the other problematic sh*t, interestinglty high FPS and awesome physics that blather(Turkish for kick ass).

Quote:
 How do I straighten not can these problems?

How do you fix problems you don't have?

Quote:
 San Dimas ruckas

English: OpenGL biatches!

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