Sign in to follow this  

RTS Artificial Intelligence

This topic is 4266 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

ill guess you will find alot of papers on the low level algo AI. You will also find some high level papers on how a RTS ai should be structured / behave, but as all other AI stuff, the AI is wery context sensitive (as how the rest of the game work), so you have to connect these yourselfe knowing how you game work.

I think this is the hardest part of any AI programming.

connecting the algos with the high level logic (if attacked: defend yourselfe if X)...

no magical "add an ANN" possible here. :-)

Share this post


Link to post
Share on other sites
You probably aren't interested in text books (they can get pricey :( ) but the book Core Techniques and Algorithms in Game Programmin by Dalmau discusses kind of high-level algorithms, but it's more in general. He does discuss the differences between AI for an FPS and AI for an RTS, and explains them in not so much detail. It's enough to get you thinking and maybe give you an idea how to begin structuring your AI. If that doesn't help out, there are numerous books about AI.. just make sure they're related to game programming. :P

Share this post


Link to post
Share on other sites

This topic is 4266 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this