Sign in to follow this  

Engine Design: Level design

This topic is 4275 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi I'm wondering with is the best way to load and render a level. (something like quake or some other FPS level) Should I use directX *.x file format to model the level in some other modeling software and that load it like x mesh in engine or this is done in some other way (maybe *.x format is to slow to represent something as complicated like level). I'm not sure in the way that this is done. Tnx.

Share this post


Link to post
Share on other sites
It's certainly perfectly possible to load level geometry as a .x file (or a number of .x files, listed in some separate "level layout" document). I've done it before, and it works fine. It all depends on what you're going to do with the level. For an example, see RayCar.

Btw: I'm moving this to Game Programming, because Game Design is about how to design and balance different game play mechanics for the user; not about how to implement the game as a programmer.

Share this post


Link to post
Share on other sites

This topic is 4275 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this