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glVertexAttribArray how pass it to CG shader program ?

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Hi all ! I'm trying to pass a vertex attributes array to a CG vertex program ! I've seen that in glsl this is obtained via glVertexAttribute to bind a generic array to a variable name in the shader ! But I haven't undoerstood how to do this in CG ! There isn't a binding function to bind the index of the array in CG so ... I'm confused. Tnx for any suggestion ! :D!

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