Blending

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-1 comments, last by Alazorn 23 years, 2 months ago
Hey istn''t 1.0f not transparent at all??? I use glBlendFunc(GL_SRC_ALPHA,GL_ONE); to get black as completly transparent, but when I set glcolor4f(...1.0f); the objects will still be blended so I can see thrue them, why?

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