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OpenGL fonts

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I just use fonts that are on the system with NEHE's code ideas. They work fine and do 3d fonts that get rotated and moved around in 3d. On my website(in my sig) I have my group of classes that include the code for the fonts if you want them. The code is pretty self-explanatory, but I'll explain it better if you want me too. It isn't bitmap fonts though, they are outline fonts.

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Quote:
Original post by EvilKnuckles666
well, one problem i've hit with some library is that they're propriotary to Windows.. i need a cross-platform library.


Well, Sorry, you'll have to cross mine out. It uses windows wgl functions. You may end up with bitmap fonts. Rob suggested a couple of tools I've heard of before though I can't vouch how good they are.

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