Sign in to follow this  

DX9 mesh animation sets and Lightwave 7.0

This topic is 4270 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is it possible to export a model in Lightwave 7.0 to a .X file with animation set data? It seems that if I want to animate multiple instances of a character in my game, I need to give each one an AnimationController, bind each one to a current animation set, and call the controller's updateTime() function for each instance. This seems pretty hard to do unless I actually have the animation set data. My other idea was to just have all of the animations that the character uses in one single animation set, and just split it up into start/end intervals. However, I don't know if it's possible to control an animation just by specifying begin/end times, much less by specifying exact frames in the animation cycle to use. So, I'd rather not do this. As a last resort, I could just create a separate .X file for each animation sequence, but that's pretty awful. What cun I deww? (Btw, I am using the DStorm exporter; should I use a different one?)

Share this post


Link to post
Share on other sites

This topic is 4270 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this