Jump to content
  • Advertisement
Sign in to follow this  
ITGER

DX9 mesh animation sets and Lightwave 7.0

This topic is 4552 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is it possible to export a model in Lightwave 7.0 to a .X file with animation set data? It seems that if I want to animate multiple instances of a character in my game, I need to give each one an AnimationController, bind each one to a current animation set, and call the controller's updateTime() function for each instance. This seems pretty hard to do unless I actually have the animation set data. My other idea was to just have all of the animations that the character uses in one single animation set, and just split it up into start/end intervals. However, I don't know if it's possible to control an animation just by specifying begin/end times, much less by specifying exact frames in the animation cycle to use. So, I'd rather not do this. As a last resort, I could just create a separate .X file for each animation sequence, but that's pretty awful. What cun I deww? (Btw, I am using the DStorm exporter; should I use a different one?)

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!