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Better market: PSP or Windows Mobile?

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As a soon-to-be graduate looking to work on independent games, what's the better marketplace: PSP or Windows Mobile? I realize that PSP requires the licensing, but you can still do homebrew stuff enough to shop it to a publisher that has the license and go from there. WM though you can publish yourself. So what's the better market at this point in time, and going forward?

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Windows Mobile. Why? Well let's see. Porting from Windows Mobile to Windows PC is far easier than PSP to any other API. Also you can go from Windows Mobile -> Windows PC <-> Xbox 360. Granted it'll take some tweaking, but if done right, it'll be well worth it.

So my vote is for da Windows!

PSP.... bleh.

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Windows mobile isn't so hot :-P

Heres the issue, millions of pocket pcs are out there.
1st) Majority are in places like walmart, hospitals, and UPS though.
2nd) The Kids who have a PocketPC and actually want to play games on it will just warez your game
3rd) Very few people even consider their PocketPCs gaming devices.

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How about WM from a productivity stand point? I realize this is GD.net, but I'm not opposed to developing other software in addition to games. Is the WM market big enough to make this a viable alternative?

And as far as PSP is concerned, is it even realistic to expect to take a complete demo to a publisher looking for funding to improve it into a commercial product?

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http://www.pocketmatrix.com/forums/viewtopic.php?t=22854

Read that post ;-) Great PocketPC Dev community!

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Quote:
Original post by wardekar
And as far as PSP is concerned, is it even realistic to expect to take a complete demo to a publisher looking for funding to improve it into a commercial product?
As a graduate with no proven industry experience, no. Selling original IP is hard even for experienced studios. You would have to have a finished game and it would have to be of a high standard to be considered. As an indie WM is a much better option.

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