Sign in to follow this  
Necrosis

Unity My game wont render while using DevPartner profiler

Recommended Posts

To get things started, I am using Visual Studios 2003 (build 3088) and DevPartner Profiler Community Edition. My graphics are being rendered through ClanLib. So I have installed the DevPartner which integrated with my VS environment without a hitch. I went through the docs and set things up, as far as I know, it works (I am using good old unmanaged C++). I tested it with a regular console application and it generated results like it's supposed to. Now for the problem, I do the same for my game application and when it runs, all I get is my window with a WHITE SCREEN where all the graphics should be. The interesting thing, is that the game is STILL RUNNING just fine. I confirmed this by switching to debug mode, it goes through my game loop and all my input still works. Afterwards, it does generate the .dpsession and I can look through how much time was spent on every line and all that good stuff, but not being able to view the game prevents me from getting actual game run simulations. ClanLib does it's rendering through OpenGL, maybe it's related to that. I have the /MT (multithreaded library) thing set because ClanLib requires it, maybe related as well? It's just really strange that everything works, except it doesnt actually draw anything to the window. I even tried running the .exe (after it's been instrumented, and I know because it's a larger filesize), and it does the white window as well, and just generates a .dpsession file in the same directory when I exit. Any ideas on what I am doing wrong? I'm hoping I just missed a setting somewhere that I dont know about. PS: It's scary how the code that I did get to profile spent 89% of the time on font draw call :P

Share this post


Link to post
Share on other sites
Is nobody familiar with this problem? I tried recompiling all of ClanLib with instrumenting all their source, but it still ended up giving me the white screen so that wasnt it. I just dont get it.

Share this post


Link to post
Share on other sites
Hmm...I'm using the trial of v8 with VS2005 and directX and it works fine, although this doesn't really help you :P

I would suggest emailing their tech support. They are absolutely fantastic. They helped me with all my issues, and that was just for the demo!!

Share this post


Link to post
Share on other sites
That link has lead me to a solution without having to contact support. I went into the DevPartner options, went to exclusions, and added opengl32.dll from my C:/windows/system32.

Everything appears to be working like a charm! Thanks :)

Edit: While the profiling works through my VC++ IDE, if I try to run the app through the .exe manually in explorer that has been built/instrumented, it will still white-screen. I can live with it.

[Edited by - Necrosis on April 6, 2006 3:05:19 PM]

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Forum Statistics

    • Total Topics
      627770
    • Total Posts
      2979002
  • Similar Content

    • By INTwindwolf
      COMPANY AND THE PROJECT

      We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac.

      INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives, and meet lively crew members who will aid in the player's survival. Throughout the game you can side and complete missions through criminal cartels, and the two major combatants, the UCE and ACP, of the Interstellar Civil War.
      Please note that all of our current positions are remote work. You will not be required to travel.
      For more information about us, follow the links listed below.
      INT Official website
      Steam Greenlight
      IndieDB page
      Also follow social media platforms for the latest news regarding our projects.
      Facebook
      Twitter
       
      TALENT NEEDED
      We are looking for an Animator to join the Art team to create and polish animations for the game. You will be collaborating with fellow members of the team, and follow instructions from the Project Lead and the Animation team Lead in crafting smooth, flowing animations.
      As an Animator for this project, your duties would include:
      Create rigs to be used for animations. Skin 3D models to rigs. Contribute to constructive team discussions. Attend regular team meetings.  
      REQUIREMENTS
      To be successful in this position, following requirements apply:
       
      Have working knowledge of 3D animation suites. Understand import/export requirements for Unity Engine integration. Excellent self-management skills. Excellent attention to detail. Excellent communication skills. Preferred requirement:
      Knowledge of the Unity Engine UMA character creation system would be an advantage.  
      REVENUE - SHARE
      This is the perfect opportunity to get into the game development industry. Being an Indie team we do not have the creative restrictions often imposed by publishers or other third parties. We are extremely conscientious of our work and continuously uphold a high level of quality throughout our project.
      We are unable to offer wages or per-item payments at this time. However revenue-sharing from crowd-funding is offered to team members who contribute 15-20 hours per week to company projects, as well as maintain constant communication and adhere to deadlines. Currently the crowd-funding campaign is scheduled for the year 2018. Your understanding is dearly appreciated.
       
      TO APPLY
      Please send your Cover Letter, CV, Portfolio (if applicable), and other relevant documents/information to this email: JohnHR@int-game.net
      Thank you for your time! We look forward to hearing from you!
      John Shen
      HR Lead
      Starboard Games LLC
    • By KARTHI
      Now I am making 2d game in my home. I am so confused with the resolution.
      Please anyone help me to choose the resolution
    • By KARTHI
      Free software
       
      1. Lumberyard (Game engine) open-source and free tool
      Amazon Lumberyard is a free cross-platform triple-A game engine developed by Amazon and based on the architecture of Cry Engine, which was licensed from Crytek in 2015.
       
      2. Sculptris (sculpture tool) open-source and free tool
      Sculptris is a virtual sculpting software program, with a primary focus on the concept of modeling clay. It entered active development in early December 2009, and the most recent release was in 2011.
       
      3. Make human (game model creator) open-source and free tool
      Make human is an open-source 3D computer graphics software middleware designed for the prototyping of photorealistic humanoids. It is developed by a community of programmers, artists, and academics interested in 3D modeling of characters.
       
      4. Ipi soft (motion capture software) not free tool
      iPi Motion Capture is a scalable markerless motion capture software tool that supports 1 or 2 Kinect cameras or 3 to 6 Sony PlayStation Eye cameras to track a human action and convert it into a motion capture file
       
       5. Blender (Complete tool) for modeling, texturing and so on (open-source and free tool)
       Blender is a professional, free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.
                 
      6. Audacity (music editor) open-source and free tool
      Audacity is a free open source digital audio editor and recording computer software application, available for Windows, OS X, Linux and other operating systems.
                 
      7. Awesome bump (bump map editor) open-source and free tool (optional)
      Awesome Bump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image.
       
      8. Faceware (facial animation) not free tool
      Faceware Technologies is an American company that designs facial animation and motion capture technology. The company was established under Image Metrics and became its own company at the beginning of 2012.
       
      9. GIMP (image editing) open-source and free tool
      GIMP is a free and open-source raster graphics editor used for image retouching and editing, free-form drawing, converting between different image formats, and more specialized tasks. Through this you can also create bump maps
       
      10. Meshlab (mesh repair) open-source and free tool (Optional)
      MeshLab is an advanced 3D mesh processing software system that is oriented to the management and processing of unstructured large meshes and provides a set of tools for editing, cleaning, healing.
       
      11. LibreOffice (create documents) open-source and free tool
      LibreOffice is a free and open source office suite, a project of The Document Foundation. It was forked from OpenOffice.org in 2010, which was an open-sourced version of the earlier StarOffice.
                 
      12. Atom (coding software) open-source and free tool
      Atom is a free and open-source text and source code editor for macOS, Linux, and Microsoft Windows with support for plug-ins written in Node.js, and embedded Git Control, developed by GitHub.
                 
       
      Useful websites
      free image
                 
      Reference images will be found on Pinterest
       
      Free Sounds
       
      1.      Freesound.org
      2.      99Sounds.org
      3.      NoiseForFun.com
      4.      Incompetech.com
      5.      OpenGameArt.org
      6.      RaisedBeaches.com
      7.      Musopen.org
      8.      PlayonLoop.com
      9.      Bensound.com
      10.   SoundJay.com
      11.   Dig.ccmixter.org
      12.   Soundgator.com
      13.   Pacdv.com
      14.   Freesfx.co.uk
      15.   Soundtrack.imphenzia.com
      16.   Bxfr.net
       
      Download the free music tracks from these websites
       
      1. http://incompetech.com/music/
      2. http://dig.ccmixter.org/
      3. http://www.joshwoodward.com
      4. http://www.youtube.com/audiolibrary
       
      I hope this information will help full to you. I am got so stress to collect this data so don't waste it 
      🤗🤗🤗🤗🤗🤗🤗🤗🤗🤗🤗🤗🤗🤗🤗🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔🤔
       
       
    • By rXpSwiss
      Hello,
      I am looking for a team to stop developing project alone and start doing bigger things.  I would like a team that is organized and serious even of it is just a hobby. I don't want a project to be dropped every week and the team to disband after 2 months. Even though it is a hobby the quality and complexity of the game should be on par with a game that would be released on a major platform.

      I have experience with UE4, Unity and making my own engine with OpenGL. I prefer UE4 for 3D and Unity for 2D but I am willing to work with both.
      Every one of the games I worked on (personal project) involve multiplayer and netcode, I used what UE4 provided but for unity I used Forge Remastered which gave me a bigger control on how to optimize everything.
      I play several instruments, know about game design and am able to do small modeling task but I am before everything a programmer.
      I play mostly competitive fighting games these days (SFV, MvCi, GG, T7) but before I started getting serious into these types of games it was mostly FPS (CS1.6, UT2k4, Quake 3) and Dota-like. As you can see I love competitive multiplayer games but I play solo games too. I have a preference for darker theme games(F.E.A.R, HL, Shin Megami Tensei/Persona, Last of Us, SH2, RE7) even though I play everything offering me a challenge or some peace (Don't Starve, Stardew Valley, Darkest Dungeon, Zelda etc).
      I do have several ideas for games with a very clear direction gameplay, marketing and art but I am not looking for a team to work on my ideas, I just have them if needed.
      Feel free to ask questions here or PM me if you prefer.
      Best regards,
      rXp
    • By KARTHI
      Please reply me about this
  • Popular Now