Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Cobra

Text placement!!!

This topic is 6378 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey, I've added Text into my program, but now I am faced with a problem. When I add my text to the screen, it doesn't stick it on the screen in a fixed x,y position ( like it does in quake for example ). I only define X and Y positions for it, but it works within my 3D world. I need it to print directly to the screen, with NO depth whatsoever.. so that there is absolutely NO possibility of it interacting with the 3D world or dissappearing behind walls because the walls are closer e.t.c.. Is there any way, that for the text, I can make it so that it prints to the top right of the screen ( for an FPS counter )? I hope someone can help. Thanx. ~Cobra~ Edited by - Cobra on January 30, 2001 7:13:47 PM

Share this post


Link to post
Share on other sites
Advertisement
Hi Cobra,

Sorry i'm in a bit of a hurry (time to knock off work and pick up my girlfriend... you understand ), but here's a link to a similar thread that i posted an answer in.

Click Me Baby

It is exactly the same problem you're having (but its a console instead of just text... same principles apply).

Hope that helps you out

EDIT: stupid link screwed up :/

Edited by - Bad Monkey on January 31, 2001 2:31:36 AM

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!