Jump to content
  • Advertisement
Sign in to follow this  
MARS_999

vertex buffers for .X files?

This topic is 4609 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok, I have been looking at some tutorials on loading and rendering .X files. I don't know for sure but looks like to me the call to drawsubset()? and using a loop to render the models looks like immediate mode rendering to me? Or is this method to rendering .X models acutally using vertex buffers so the rendering is fast. Thanks for the clarification.

Share this post


Link to post
Share on other sites
Advertisement
Yes, the ID3DXMesh structure contains a vertex and index buffer. The DrawSubset() function executes the normal DrawIndexedPrimitive() funtion etc etc to draw the buffers.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!