• Advertisement
Sign in to follow this  

Is AUV a useable format for normal maps in games?

This topic is 4338 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Greetings, I am trying to apply a normal map that uses AUV tiling to a rather low poly mesh. I've been told that it should work, but in the application it's just displaying the tiles in a straight checkered fashion. It seems to me that UV is done per vertex, so unless there was a vertex on each edge of the checkers in the map, the rasterizer would simply interpolate the coordinates. Is this format acceptable for realtime applications? Thanks.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement