Jump to content
  • Advertisement
Sign in to follow this  
DaBookshah

computer algebra based 2d soldat-style game

This topic is 4487 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hey. I was going to post this in the game design forum but figured that the people here might have a better idea about what im suggesting: Is it feasible to write a 2-D game which would be based on a computer algebra system? Specifically, one like soldat. As in, objects in the game could all be defined in terms of equations. Then you would be able to use curves, etc in the game, and arbitrarily complicated shapes(polynomials up to order 4, ovals, circles, etc. Soldat just uses triangles). Collision detection could be done by solving equations, etc, differentiation for finding normals and integration for torques and so on. Is this theoretically do-able? It just came to me one day and it sounded like a neat idea.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!