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Stencil Buffer to Mask a Texture

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I am making a puzzle game, and I want to split images up on the fly. Naturally this will split them into squares, but I want to apply a mask to them to give them irregular shaped sides to make it look like a genuine jigsaw puzzle. I was told I could use Stencil Buffers to do this but am having a little trouble. You can find the code here. I don't understand how I actually compare the values of one texture with the other. Thanks, Krisc

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