Jump to content
  • Advertisement
Sign in to follow this  
Krisc

Stencil Buffer to Mask a Texture

This topic is 4576 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am making a puzzle game, and I want to split images up on the fly. Naturally this will split them into squares, but I want to apply a mask to them to give them irregular shaped sides to make it look like a genuine jigsaw puzzle. I was told I could use Stencil Buffers to do this but am having a little trouble. You can find the code here. I don't understand how I actually compare the values of one texture with the other. Thanks, Krisc

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!