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Good Idea?

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I am currently in the process of making different tools to make a quadtree, openGL rendered environment. I just finished making a LinkedList class that will serve as the vertex buffer. A Link consists of X,Y,Z and possibly U and V coordinates. I have various functions for displaying, error checking, and removing various vertices. I was planning to put all my scenes into a class like this and run various procedures on them such as HSR. I figure I could loop through all the vertices(in groups of 3 for triangles) and do whatever I want with them. Is this a good idea, anyone else have any experience with this? Thoughts? -Taphreek

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