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Textures and Missing objects

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I''m building a project for a Computer Graphics course I''m taking at RIT. In my project I''m trying to use simple 3D models, a pyramid and a cube, and the particle engine from lesson 19. I''ve created an object oriented version of the particle engine and when I include the particle engine with the LoadGLTexture() function enabled into a scene with other simple 3D objects in it only the particle engine appears. If I disable the LoadGLTexture() function everything appears, including a very blocky looking particle generator. Could someone please help me with my problem?? If anyone wants to look at my source code to see if they can''t figure it out they can email me at rww5745@rit.edu. Thanks.

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Did you enable texture blending for the particles, then forget to turn it off again? Maybe your objects are getting drawn, it's just they're completely transparent.


Edited by - danbrown on February 1, 2001 8:06:43 PM

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